Blue Razz — Fatality Blow + Hero Powerup

Complete package: start frame, existing charge board, fatality continuation board/prompt, and second hero close-up powerup board/prompt.

Start imageQuality image storyboardsExcellent promptsFatality no goreFox rescue setup below

@Image4 — Source / Start Frame Law

Source start frame

@Image1A — Charge Carryover Board

Charge carryover storyboard

@Image1B — Fatality Rooftop Corner Blow Board

Fatality rooftop corner blow storyboard

Seedance Prompt — Fatality Corner Blow

@Image1 = FATALITY CORNER BLOW STORYBOARD: use this for left-to-right charge carryover, impact compression, concrete shear, corner collapse, downward exit vector, rubble physics, and end state.
@Image4 = EXACT START FRAME: rainy WFC rooftop; Blue starts left in planted/charging stance; fallen green-haired girl is right/down near the rooftop corner; WFC tank, yellow hazard lines, wet reflections, city skyline, and blue sky-ring locked.

STYLE: high-end cyberpunk anime, fatality-style impact without gore. Cyan shockwave against wet black concrete, rain, city depth, broken parapet, concrete chunks, rebar and aggregate. No blood, no dismemberment.

CAMERA: one side-view push that follows Blue frame-right into impact, then tilts down only at the end to reveal the broken corner and her downward fall. No side swap, no orbit, no cutaway to a different rooftop.

0:00-0:50: Match @Image4 geometry. Blue’s rear boot drives off; puddles rip backward; cyan trail stretches left-to-right. Fallen girl remains right/down by the corner.
0:50-1:10: Blue closes distance. His shoulder/fist line stays locked forward; the shock front reaches her before contact and starts lifting her upper body from the floor.
1:10-1:70: Impact. Blue’s blow catches her torso and drives her into the rooftop corner/parapet. Her body compresses around the hit; green energy flickers weakly. No gore.
1:70-2:50: Concrete crushes under the force. Yellow hazard stripe splits, puddles explode outward, parapet cracks from impact point, chunks rise and rotate away from the blow.
2:50-3:30: Corner failure. Slab fractures downward; rebar and aggregate show; rubble drops along a downward arc. WFC tank and skyline stay fixed behind the action.
3:30-4:35: Launch downward. The broken corner redirects her off the roof and down into fog/city depth, tumbling away barely alive with a faint green flicker. Blue stays on the rooftop edge.
4:35-5:00: End state. Blue lands at the shattered corner in lethal stance, cyan energy fading from arms; rain hits cracked concrete; rubble continues falling below for the next fox-rescue scene.

Sound: wet launch scrape, cyan surge, body-impact thunderclap, concrete crack sequence, rebar twang, rubble rain, distant city drop, energy fade. No background music. No BGM.

Hard locks: no morph, no teleport, no side swap, no new weapon, no gore, WFC tank locked, girl launches downward, corner crushes, Blue remains on rooftop, next scene happens below.

@Image1C — Second Storyboard: Hero Powerup Close-Up

Hero powerup close-up storyboard

Seedance Prompt — 4s Hero Powerup Close-Up

@Image1 = HERO POWERUP CLOSE-UP STORYBOARD: use this for Blue Razz face fidelity, cyan eye flare, rain-on-mask detail, aura buildup, and 4-second timing.
@Image4 = SOURCE CONTINUITY FRAME: rainy WFC rooftop, wet black concrete, yellow hazard lines, blue sky-ring. Use only for environment continuity; this clip is Blue-only close-up.

STYLE: ultra-detailed high-end cyberpunk anime hero insert. Blue has cyan eyes, nearly white spiky mid-neck hair with faint blue hint, navy mask, dark navy suit, blue scarf, cyan energy accents. Rain macro detail, rim-lit hair, sharp mask fabric, cyan glow.

CAMERA: one controlled close-up push. Start extreme eye close-up, breathe out to face/upper chest, end heroic bust close-up with eyes locked forward. No orbit, no side swap, no new location.

0:00-0:55: Extreme close-up on Blue’s cyan eye. A rain bead slides along the navy mask edge; pupil flare forms a small star catchlight.
0:55-1:20: Camera eases to both eyes and upper mask. His breath stills; scarf edge barely moves; cyan light begins under the collar and along cheek reflections.
1:20-2:00: Energy crawls from collar to forearms and cheek highlights. Hair tips lift from static charge; raindrops near his face slow and hover.
2:00-2:80: A tight cyan aura ring forms behind his head and shoulders. Suspended raindrops vaporize into tiny blue sparks; the mask and eyes stay razor-sharp.
2:80-3:45: Camera pulls to heroic bust close-up. Fists sit low in frame; power compresses down both arms; scarf snaps once in the charge pressure.
3:45-4:00: Release frame. Cyan pupils/star catchlights blaze; aura collapses into his arms, ready to launch into the fatality blow.

Sound: rain close-mic, low electric hum, mask breath stop, static hair crackle, aura ring pulse, compressed power snap. No background music. No BGM.

Hard locks: Blue only, close-up powerup, cyan eyes, white-blue hair, navy mask, no new weapon, no face drift, no monster form, no speech text.

Prompt Checklist

Checklist: PASS
1. Seed mapping: @Image1 is the storyboard board for each clip; @Image4 is exact source/environment continuity. No conflicting character states.
2. One hero action: powerup clip = Blue gathers power in close-up; fatality clip = Blue carries charge into one crushing corner blow.
3. Camera: each clip has one continuous trajectory; powerup close push, fatality side push then end tilt down.
4. Orientation/physics: left-to-right charge, torso impact, concrete shear, corner collapse, downward exit, rubble arcs, wet-floor reactions specified.
5. Detail density: character, environment, ground, energy, concrete, rain, and sound have equal coverage.
6. Anime direction: high-end cyberpunk anime, cyan fatal power, rain macro detail, dramatic ma in the powerup before the blow.
7. Final verification: both prompts under 3500 chars, all @Images labeled, no FAST, no BGM, hard locks included.